Reactive Environments: Gestural Control for Navigation and Understanding

Posted by Smartspace on March 26th, 2007 - 7:03 am

In the words of a recent song, I'm not dead, just floating. After a busy travel period, I settled in to get some reading and other writing done, hence the pause in Smartspace content. Spring is here, and content will now bloom like the trees outside my window.

BusinessWeek carries an interesting feature on motion and gesture technologies in its latest edition. The article ties together threads that have been ongoing in the area of gesture-controlled media and interfaces (particularly in the area of advertising), motion capture for film and games, and new innovations such as multi-touch, which has gotten hot since the announcement of the iPhone.

Of course, most folks are all excited about the applications in marketing, such as with the interactive ads from adidas and Target the article describes. Less talked about but more interesting in the long-term are public infrastructure uses for gestural interfaces. Imagine being able to use a gestural interface to find your way around a foreign city or airport, based on your own orientation, not that of a flat map (could have used this when I went to Switzerland and back recently - the Geneva tram maps were a pain to understand to me). Or in public health care environments (show the doctor where it hurts, particularly if its inside - a first step before a costly MRI to locate a problem in 3D space). Or in museums (flick through a catalog of art, skip along a timeline, or explore an ancient building).

More and more, interface designers are looking at how to use gestural control to get around issues of literacy and language, and also age and ability. Most of us can point, and move an object to find another. Hopefully interface designers looking into this area will get together more often with information designers to collaborate on projects such as those I mention above. 

Original Source: Smartspace

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Smartspace is a new blog about annotated environments, intelligent infrastructure and digital landscapes--the merging of technology with the environment around us, and the overlay of digital environments on the physical ones we inhabit. This includes discussions, observations and insights on ubiquitous and embedded computing, mapping, location-based services and locative technologies, surveillance and tracking, geotagging, smart homes, intelligent environments, the annotated reality, and virtual worlds, where the increasingly intersect with the physical.