game design

Posted by Little Springs Design on May 9th, 2008 - 3:05 am

We had indicated on the mobile design resources page that we would be adding design recommendations and style guide information. This information would be recommendations that don’t constitute a design pattern, but nevertheless are good or best practices. And of course, the information is free and you are encouraged to add or edit content.

We just loaded a long page on mobile game design. It’s the chapter on game design from my 2003 User Interface Guidelines for J2ME MIDP 2.
Support independent publishing: buy this book on Lulu.

We’re still working on getting other major information providers (a quick call-out to dotMobi, W3C, Nokia, SonyEricsson, Sprint, Vodafone, and others) to provide support and/or information. If you provide support in the form of a lot of content and/or money to defray our expenses, you’ll get your logo built into the templates.


© Little Springs Design • See us at Design For Mobile, North America’s first mobile design conference. September 22-24, 2008 — Register by August 1 for early bird discount

Original Source: Little Springs Design

    Bookmark game design at del.icio.us    Digg game design at Digg.com    Bookmark game design at NewsVine    Fark game design at Fark.com    Bookmark game design at YahooMyWeb

Little Springs Designs the user experience for mobile devices and services. Our practice of user-centered design means the user comes first, not the technology. We learn about the user, design for the user, and talk to the user - but we understand the technology and its limitations and potential.